Star Wars Battlefront II's hip-firing is a bit more forgiving than other shooters so use this over aiming down sights when up close and personal. Reloading, Cooling Down, & Overheating. The controls for Star Wars: Battlefront II are designed to make aiming and shooting as easy as possible. This allows players to focus on the game rather than the controls. 1 PlayStation 2 1.1 Infantry/Jedi 1.2 Vehicles 1.2.1 Ground Vehicles 1.2.2 Starfighters/transport 2 PlayStation Portable 2.1 Default layout 2.1.1 Infantry/Jedi 2.1.2 Vehicles 2.1.2.1 Ground Vehicles 2.1.2.2 Starfighters.
Battlefront 2 Vs Elite Trooper Edition
Star Wars Battlefront II Console Commands
The console is used to enter additional commands that allow you to enable or disable features that you might not find in the in-game settings menu, and it’s easy to open the console, just press the tilde key (~) (the key above TAB).
Really Useful Console Commands
- This page contains information about the keyboard + mouse and gamepad (console versions) controls. PC; PlayStation 4; Xbox One; PC. Star Wars Battlefront 2 Game.
- Move, strafe, walk. Tilt left analog stick. Hold down left analog stick. Tilt right analog stick.
- Product: Star Wars Battlefront II Platform:PC What is your issue related to? General Summarize your bug After 25 SEP update, Battlefront II starts as if it is on a console instead of the PC it is on. It shows the button hints for a game controller to navigate the menus, but I don't have one.
GameTime.MaxVariableFps (Console command used to cap your FPS with a float value)
PerfOverlay.DrawFps (Console command to activate the FPS overlay)
UIDrawEnable (Console command to disable and enable the entire user interface)
The Complete Console Command List
Note: You can use the console command “list” without quotation marks in Star Wars Battlefront II it will show you a list of all console commands. But to this date, the following list should be very correct, but it can be that they add or remove new commands in the future:
UIDrawEnable
Window.PosX
Window.PosY
Window.Width
Window.Height
GameTime.MaxVariableFps
Render.DrawScreenInfo
Render.ResolutionScale
Render.FrameSynthesisScaleH
Render.FrameSynthesisScaleY
Render.VSyncFlashTestEnable
Render.OutputBrightnessTestEnable
Thread.ProcessorCount
Thread.MaxProcessorCount
Thread.MinFreeProcessorCount
Thread.JobThreadPriority
WorldRender.TransparencyShadowmapsEnable
WorldRender.MotionBlurEnabled
WorldRender.MotionBlurRadialBlurMax
WorldRender.MotionBlurQuality
WorldRender.MotionBlurMaxSampleCount
WorldRender.FrameSynthesisMode
WorldRender.FilmicEffectsEnable
WorldRender.EmitterSunTransmittanceMapEnabled
WorldRender.EmitterSunTransmittanceResolution
WorldRender.LightTileCombineOutdoorLightEnable
WorldRender.LightTileCsPathEnable
WorldRender.PlanarReflectionEnable
WorldRender.InterpupillaryDistance
WorldRender.SpotLightShadowmapEnable
WorldRender.SpotLightShadowmapResolution
RenderDevice.VSyncEnable
RenderDevice.TripleBufferingEnable
RenderDevice.RenderAheadLimit
RenderDevice.StereoConvergenceScale
RenderDevice.StereoSeparationScale
RenderDevice.StereoSoldierZoomConvergenceScale
RenderDevice.DxDiagDriverDetectionEnable
RenderDevice.Dx11Dot1Enable
RenderDevice.Dx11Dot1RuntimeEnable
PerfOverlay.Enable
PerfOverlay.DrawGraph
PerfOverlay.DrawGraphMethod
PerfOverlay.DrawCpuGraph
PerfOverlay.DrawGpuGraph
PerfOverlay.DrawFrameGraph
PerfOverlay.DrawVblankGraph
PerfOverlay.DrawFps
PerfOverlay.DrawFpsMethod
PerfOverlay.DrawFcat
PerfOverlay.FcatWidth
PerfOverlay.LegendDisplayFormat
PerfOverlay.FpsTimePeriod
PerfOverlay.FpsDisplayAlpha
PerfOverlay.FpsDisplayFormat
PerfOverlay.FpsDisplayScale
PerfOverlay.FpsDisplayOffsetX
PerfOverlay.FpsDisplayOffsetY
PerfOverlay.FrameFileLogEnable
NetworkPerfOverlay.Enable
Screenshot.Render
Screenshot.Format
Screenshot.LayerMode
PostProcess.ForceDofEnable
PostProcess.DofMethod
PostProcess.BlurMethod
PostProcess.SpriteDofEnable
PostProcess.SpriteDofHalfResolutionEnable
PostProcess.DynamicAOEnabled
PostProcess.DynamicAOMethod
PostProcess.ScreenSpaceRaytraceEnable
PostProcess.ScreenSpaceRaytraceDeferredResolveEnable
PostProcess.ScreenSpaceRaytraceSeparateCoverageEnable
PostProcess.ScreenSpaceRaytraceFullresEnable